Moons of madness project eclipse puzzle5/24/2023 ![]() But i think the way it s handled here is nice. Modern horror games tend to be just too devoid of it. I don't want a run and gun game, I just want some semblance of gameplay. I just don't see the fun in an entire game based around just walking around looking at stuff, with the occasional run away from a thing. Now granted if you are good enough at the games you can kill everything but a lot of people don't get to that point. Those games were not about just getting all the guns and shooting everything. You are forgetting about the middle ground of Resident Evils 1-3. You either get tonms of guns and loses the survival aspect, or you use wonky melee attacks ala Amnesia dark descent. ![]() ![]() TechRaptor reviewed Moons of Madness on PC via Steam using a code provided by the publisher.Originally posted by TemmieNeko:idc for shootem spooky games, Doom 3 sucked. Once you can ignore the lackluster enemies, dull puzzles, and repetitive gameplay segments, Moons of Madness makes a strong case for itself as a new and unique take on Lovecraftian titles as it takes the experience to space. Moons of Madness will be a Lovecraft standard-bearer for a while, with its intriguing and captivating storyline, impressive cinematics, and gripping voice acting. The dramatic cutscenes and flashbacks to Shane's past constantly cross the thin line that separates reality from fiction. The storytelling is delivered through a number of well-executed and action-packed cinematics. This isn’t his first time lending his talent to the video game world, as he embodied Infamous: First Light’s Brent and Fire Emblem’s Xander. There are two separate endings based on choices you make toward the end, and protagonist Shane Newehart’s voice actor, David Stanbra, deserves recognition for pulling you in with his apparent despair and anxiety throughout the journey. Moons of Madness delivers a compelling storyline that grips you from start to end. The whole world is filled and wrapped from head to toe with pulsing dark tentacles and every step you take, there is a risk of a plant bursting out its venom on you while the mother of all these creatures is waiting for the perfect moment to hunt you down. The only time I felt threatened was during the final boss fight, where Moons of Madness does a tremendous job of significantly amplifying the dangers around you. Those villainous alien specimens simply lose their fear factor. ![]() Once you figure out how to sprint past enemies to the nearest exit, you notice how they stop chasing when you step foot on the other side. However, the title's diverse enemy types, ranging from underground sand crawlers to exploding poisonous flowers, seemingly lack any actual threat. As usual with horror titles, you’re ill-equipped against the dangers along your path. Moons of Madness heavily relies on its atmosphere to keep the player on edge. You’re usually tasked with finding a lost fuse or taking a power supply core out of one socket and keeping it with you to put it in where it is needed to move forward with the mission. Moons of Madness falls short in offering any challenging puzzles to solve. The whole thing initially leaves you in awe, but the sequence quickly feels tedious, more of a time filler than anything. The first few times you enter the vacuum chamber, you close the door behind you, put on your helmet, fill it with air, then initiate the airlock. Moons of Madness tries to engulf players in a realistic situation, obliging them to experience what real-life astronauts perform every time they step inside or outside their spaceship. Unfortunately, stepping outside isn't as easy as it sounds. The palette of blue shades used in your cabinet gives a sense of loneliness, which contrasts with the oranges and reds on Mars. Moons of Madness's ambiance isn't the only aspect contributing to your sense of time and space, as the colors and aesthetics of the world around manage to capture the feeling almost perfectly. Whether it’s small hissing noises throughout the spaceship due to keeping the air pressure intact or creepy echoes in the spaceship's hallways, there’s always something that sends chills down your spine. The developers did an astounding job setting the tone of every scene with an atmospheric soundscape.
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